part of 3d tech for the web course
Images Stolen From: opengl-tutorils.org from jmchen rendering pipeline and also wikipedia articles
Introductary Overview of Lighting in CG
Different Surface Responces To Light
Different Kinds of Lights We Can Use
Equations
Result = Light * Material
Ambient Light
Diffuse Light
Specular Light
Simplest Kind of Light
Result = Ambient Light x Material Colour
For When you dont want your shadows completely dark. Universal fill in light.
Scattering Reflection of Colour
Highlights of Focused Reflection
Some lights attenuate with distance. Such as Spotlights and pointlights. These are useful when you want to communicate depth and distance in your scene.
Diffuse Light on the objects but there is attenuation on the ground. You can see it gets darker with distance
Same Idea as Point, except we add in additional parameters for direction and cone of the light.