UFCFS3-30-2
Advanced Technologies
3d Tech for the Web
Semester 2
Module Structure Recap
- Semester 1
- Intro to 3D Tech
- Coding a Game in Three.js
- Semester 2
- Advanced Technologies
- Computer Art
Schedule
Advanced Technology *
Form and Genre
Cybernetics
Ambiguity
Procedural Rhetoric
Teaching and Learning Method
- Research
- reading and online research
- report back to whole group
- Development
- Project Based
- More Freedom
- 3d Immersive Experience / Artwork
- Assessment
- Demonstration & Documentation
- 3d Immersive Experience / Artwork
Lectorials
- reading and online research
- maybe in groups, depending
- report back to whole group
Assessment
- Ongoing & More Freedom
- 3d Immersive Experience / Artwork
This Semester
- Advanced 3d Technologies
- The Genres of the 3d Web
- Procedural Rhetoric
Advanced Technologies
- 3d Output e.g. VR
- 3d Input e.g. Leap Motion
The Genres and Modes of the 3d Web
- games
- documentaries
- story
- experiences
Procedural and Digital Rhetoric
- simulation
- allegory
- rules
- time
- immersion
Activity 1 - Research the Landscape
- Groups of 2-3 1.5 hours
- Output Technologies
- Input Technologies
- Immersive Works
Activity 1 - Research the Landscape
- Get a Brief Description of Each with an Image and a URL
- What is it and how does it work?
- Why is it interesting?
- What are its possabilities?
- What are its limitations?
- Record on Some Slides or a Web Page Showing Your Research
Activity 2 - Report
- Record on Some Slides or a Web Page Showing Your Research
- Quick Presentation Back to the Cohort
- Cleanup / Style Your Slides
- Build Blogpost or Webpage or Slides
- Put Online & Link to Other Groups Research On Other Topics
- Submit the URL to your post/page on blackboard